Hey everyone, get ready for a rundown of the last couple of weeks in Balatro! We’ve had some killer wins, a few face-palms, and some major strides with the Jimbo’s Data mod. Let’s dive in!
Conquering Stakes and Dodging Disasters
The checkered deck brought some serious action! We kicked things off with a Green Stake win and then powered through to our first Black Stake victory, unlocking the Anaglyph deck in the process. Talk about a rush! Of course, it wasn’t all smooth sailing…one tragic loss did unlock Mr. Bones (every cloud, eh?), and we even spotted my first legendary Joker, Chicot! And can we talk about Sock and Buskin + Seltzer? The nostalgia was real, and the re-trigger was chef’s kiss.
Next up, we tackled the Blue Stake, and somehow, someway, pulled off a win with no xMulti scaling Jokers! Just good ol’ Photograph, Bloodstone, Arrowhead, and a sprinkle of luck. That sweet victory unlocked Plasma for us (my favorite deck)! Game 2 of that stream on Purple Stake…well, let’s just say trying to prep for the boss blind by grabbing Mr. Bones early backfired spectacularly. Using him on the big blind instead and then facing The Needle with no cash and a baby Flush? Ouch. We live and we learn!
The Plasma Deck proved to be a bit of a beast, giving us a rough night with two runs that just didn’t quite click. First, a chip Joker drought had us sweating, and then a lack of scaling sealed our fate. You can’t win ’em all, right? At least we learn from it!
But then came the Anaglyph Deck, and it was a double-feature delight! Two wins, and somehow, two Photochads graced us with their presence (one right before the ante 8 boss blind). Yorick even made his spooky debut, and the deck dished out some seriously clean combos. Good times!
The Star of the Show: Jimbo’s Data!
Across these streams, the real MVP development has been Jimbo’s Data, my very own Balatro data-logging mod! It made its official stream debut for games starting May 13, live-tracking every run.
In a dedicated stream, we took a deep dive into the major progress on Jimbo’s Data. I walked through how the mod tracks everything from run starts and ends, to individual rounds, hands, Jokers, consumables, playing cards, and even poker hand levels. We also looked at the actual CSV output the mod is creating as we were playing – it’s pretty neat stuff if I do say so myself!
We covered the full source code, including:
- The overall data structure
- The main Lua code and game hooks (
init.lua) - Helper functions that are consistent across multiple lua files (
tracker_helpers.lua) - Specific trackers for run information (
JimbosData.lua), rounds and hands (Score.lua), and consumables (ConsumableTracker.lua)
We even had a live demo showcasing the mod in action and discussed what’s next for the data pipeline.
Want to check out the code or contribute? You can find Jimbo’s Data on GitHub.
It’s been an exciting couple of weeks, and I can’t wait to see what data insights and Balatro victories come next. Stay tuned!
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